- The old republic dual wield mod#
- The old republic dual wield Pc#
- The old republic dual wield download#
Each instant melee (not force) attack also has a chance of an off-hand hit. Star Wars: The Old Republic: Jedi Sentinel Dual Wielding. Master strike has a chance for an off-hand hit on each of the three attacks that comprise it. Star Wars: The Old Republic: Jedi Sentinel Dual Wielding - YouTube. channeling the 750-900 damage over 3 seconds. On the subject of dual-wielding vs one-handing, it depends on the style of the. If yes, what about abilities that hit multiple times? Like master strike. Second is from STAR WARS: The Old Republic where Satele Shan went against. I hit, do the 400-450 damage and have 65% chance to do 35-50 more damage? Say, our "slash" does 400-450 damage, attacks with both sabers if dual wielding. A.ha!Īs there is no auto-attack but skills we use (even the filler is a skill) we have only the damage in the ability. so lets say you do 150-200 primary damage and 35-50 bonus off-hand damage.Īs the offhand has also a reduced chance to hit (65% IIRC) you only get the bonus damage 2/3ds of the time. So you have this "bonus" attack mentioned on your character sheet.
The old republic dual wield mod#
I do not own this file and will not be able to provide supportĮven though Nexus Mods scans all mod files and this mod has been confirmed to be virus free, use at your own risk.Well I do know that dual wielding allows you to equip a second lightsaber (or blaster pistol). This mod has been uploaded to keep it available to potential users and modders alike.
TheDarthRevan has archived this mod for the modding community so it would not be lost to time. This mod has been restored from LucasForums which closed down their servers on July 17th, 2016. Also if you want to re-upload to other modding sites you can. If you use my mod in any personal mods or projects be sure to give me credit. Star Wars: Knights of the Old Republic II - The Sith Lords Single.
The default path is: "C:\Program Files\LucasArts\SWKotOR2".Ĭopy all files from your BackUp folder (created during installation) (Default: "C:\Program Files\LucasArts\SWKotOR2\ BackUp_AVol_Vader_") in your game folder (Default: "C:\Program Files\LucasArts\SWKotOR2 "). Just use dual weapons while you get the feats and dont put any points in single. At inquiry, select yours installation folder (NOT "Override"!!!). Master the basics with our digital game manuals. Run "Install AVol's Char Darth Vader.exe" and follow instructions. Get help from the community, find gameplay tips, and level up by answering player questions 24/7. Problems at a choice of the character are not correctedĪt creation of a head used parts from model of a helmet from the mod "Vader's Helmet" by GSCCC. + The problem with a leg getting out through a cape at run is corrected Game can be crash when you select your character! You can use only one one-handed lightsaber! It is beta-version! Some problems with animation!
These can then be equiped by the player with the appropriate feats from the inventory screen. Start the game then when playing press ' to bring down the console prompt, which is not visible.Īt the console prompt, type "giveitem avol_arm_vader" to add the Darth Vader's Armor suit to the inventory. To enable cheats, in your game directory edit swkotor.ini and under add EnableCheats=1. Using the "giveitem" cheat command (Optional!) Or equip to your character Darth Vader's Armor. This modification allows to play as Darth Vader. "Star Wars Knights of the Old Republic 2: The Sith Lords" Character: Darth Vader This mod is installed using the TSL Patcher so no compatibility issues should be present when using TLSRCM 1.8.5.ĪVol's Character: Darth Vader (ver.
The old republic dual wield Pc#
It adds a new Darth Vader PC head as well as new armor. Dual Wield is a Gunslinger, Jedi Sentinel, Mercenary, and Sith Marauder ability available for training at level 10. Star Wars Jedi: Fallen Order lightsaber colors, double bladed and dual wield upgrades. One needs to be an off-hand, and one a main hand. Hired Protection(Passive) Reduces the cool down of Revive by 100 Combat Support Cylinder (Active) Activation 1.50 seconds Concussion Missile (Active) Activation: 2 seconds Heat: 8 Cooldown: 1 Min Range: 30 Fires a missile at the target that knocks it out for up to 60 seconds. So, from what Ive gathered and testing it out myself, it seems like you can only dual-wield two weapons of the same type currently. ) This will also fix the walking animation since this mod uses Darth Nihilus's animations. Dual Wield (Passive) Allows you to wield two one-handed weapons. This way you can dual wield lightsabers and have a Double-Bladed Lightsaber.
The old republic dual wield download#
To fix the animation issues with this mod download the Darth Nihilus Animation Fix 2.0 Mod here: